AI Insights · Timothy · October 2022
Top 5 Science Games Performance in Russia Q3 2022
Explore the performance of the top 5 science games on a unified platform in Russia for Q3 2022, featuring trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 science games in Russia showcased intriguing trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Cell to Singularity: Evolution from Computer Lunch saw a notable increase in weekly downloads, starting at around 9K and peaking at approximately 20K in the week of August 1. Weekly revenue for the game remained relatively stable, with a slight uptick towards the end of the quarter, reaching $110 in mid-September. Active users also demonstrated growth, rising from 67K in late June to about 90K by the end of September.
Jetpack Joyride by Halfbrick Studios experienced a surge in weekly downloads, with a significant peak at around 24K in early August. Revenue fluctuated, peaking at $105 during mid-August before stabilizing. Active users increased notably, reaching over 100K in early August but gradually declined to around 68K by the end of the quarter.
Homo Evolution from Azur Interactive Games Limited showed a dramatic rise in weekly downloads in July, peaking at over 21K before declining steadily to about 4.5K by the end of September. The game’s weekly revenue remained modest, peaking at $30 in early August. Active users followed a similar trend, peaking at 43K in early August and then dropping to around 18K by the end of the quarter.
Human Evolution - Idle Clicker by WAZZAPPS GLOBAL LIMITED maintained consistent weekly downloads, averaging around 5K, with a slight peak in mid-August. Revenue remained stable throughout the quarter, hovering around $18 to $20. Active users saw a gradual decline from 37K in late June to approximately 24K by the end of September.
Lastly, Little Alchemy by Jakub Koziol had a fluctuating download trend, peaking at 10K in late August. Despite having no revenue data, active users for the game remained relatively steady, peaking at 18K in late July and again in late August, before stabilizing around 11K by the end of September.
For more detailed insights and data, visit Sensor Tower.